Underwater City
A complete underwater metropolis for FiveM roleplay servers
Four resources work together to bring Atlantis Bay to life
The main MLO containing the complete underwater city structure, all interiors, and environmental assets.
RequiredRemoves water inside the MLO automatically via script. No water.xml needed β fully compatible with all your other maps.
RequiredEntity sets for casino betting screens. Toggle between active and inactive display states.
OptionalSynchronized elevator system with smooth player movement between floors.
RequiredExplore the different levels of Atlantis Bay
Discover the stunning interiors of Atlantis Bay
Watch the full showcase video
Get Atlantis Bay running on your server
Place the three folders into your server's resource directory:
Add the following lines to your server configuration:
Clear your server cache folder and restart the server for changes to take effect.
IMPORTANT: Always wait for the lift to arrive completely before entering. Do not jump or rush into the elevator while it is still moving. Doing so may cause desync issues or teleportation bugs.
Entity Sets (Optional): The molo_atlantis_entities resource contains entity sets for betting screens. Use bettingscreen for active screens or bettingscreen_off for inactive displays. Only useful if you have a casino script that controls screen states.
Solutions for common issues
Water removal is handled automatically by the included molo_waterblock script. No water.xml file is required β the script is fully compatible with all your other maps and will never cause conflicts.
Simply make sure molo_waterblock is started in your server.cfg and you're good to go.
This usually happens when players enter the elevator before it has fully arrived or while it's still moving.
Solution: Always wait for the elevator to come to a complete stop before entering. Do not jump or run into the elevator cabin.
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