ATLANTIS BAY

Underwater City

A complete underwater metropolis for FiveM roleplay servers

Resources Included

Four resources work together to bring Atlantis Bay to life

πŸ™οΈ

molo_atlantisbay

The main MLO containing the complete underwater city structure, all interiors, and environmental assets.

Required
🌊

molo_waterblock

Removes water inside the MLO automatically via script. No water.xml needed β€” fully compatible with all your other maps.

Required
🎰

molo_atlantisbay_entities

Entity sets for casino betting screens. Toggle between active and inactive display states.

Optional
πŸ›—

molo_atlantisbay_lift_script

Synchronized elevator system with smooth player movement between floors.

Required
πŸ“ Spawn Location
-3237.508, 967.932, 11.310
Click to copy

Floor Plans

Explore the different levels of Atlantis Bay

1 Floor

Main Entertainment District

🍸 Abyss Bar 🎰 Casino 🏦 Fleeca Bank πŸ’Ž Vangelico Jewel 🍽️ Restaurant πŸ’‡ Hairdresser πŸ‘” Ponsonbys
-1 Floor

Administration & Security

πŸ›‘οΈ Security Office πŸ₯ Medical Clinic πŸ“‹ Administration βš™οΈ Technical Zone
2 Floor

Residential Apartments

🏠 Luxury Apartments πŸ›‹οΈ Ocean View Suites 🏒 Apartment Lobby

Preview

Watch the full showcase video

Installation

Get Atlantis Bay running on your server

1

Add Resources

Place the three folders into your server's resource directory:

resources/
β”œβ”€β”€ molo_atlantisbay/
β”œβ”€β”€ molo_waterblock/
β”œβ”€β”€ molo_atlantis_entities/
└── molo_atlantis_lift_script/
2

Update server.cfg

Add the following lines to your server configuration:

ensure molo_atlantisbay
ensure molo_waterblock
ensure molo_atlantis_entities
ensure molo_atlantis_lift_script
3

Clear Cache & Restart

Clear your server cache folder and restart the server for changes to take effect.

⚠️ Lift Script Usage

IMPORTANT: Always wait for the lift to arrive completely before entering. Do not jump or rush into the elevator while it is still moving. Doing so may cause desync issues or teleportation bugs.

Entity Sets (Optional): The molo_atlantis_entities resource contains entity sets for betting screens. Use bettingscreen for active screens or bettingscreen_off for inactive displays. Only useful if you have a casino script that controls screen states.

Troubleshooting

Solutions for common issues

🌊 Water appearing inside Atlantis Bay

β–Ό

Water removal is handled automatically by the included molo_waterblock script. No water.xml file is required β€” the script is fully compatible with all your other maps and will never cause conflicts.

Simply make sure molo_waterblock is started in your server.cfg and you're good to go.

πŸ›— Elevator desync or teleportation bugs

β–Ό

This usually happens when players enter the elevator before it has fully arrived or while it's still moving.

Solution: Always wait for the elevator to come to a complete stop before entering. Do not jump or run into the elevator cabin.

πŸ—ΊοΈ Map conflicts or MLO overlaps

β–Ό

If you're experiencing map conflicts, prop flickering, or collision issues, consider using Vertex Hub to automatically detect and fix conflicts.

πŸ”§ Vertex Hub

Fix your FiveM map conflicts in one click! Automatically scans, detects, and merges conflicting files.

MOLO

Use code MOLO for 2 FREE merges!

Learn more at vertexhub.gg β†’
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